Shin Eddie by Knightmare106
Credit goes to great members back at mugen infantry for the help and motivation.
+++++++NEW PALETTES and palette compatability thanks to Zeckle :D

+Enjoy the character :D, Totally open source! think you can make a better one?
go ahead edit and publish him, id like to see more of how youd like him :D

+Buttons
-x = punch  -a = kick
-y = slash  -b = heavy slash
-z = dust   -c = not used(for now)

+++misc moves
-air dash
-burst = a+x
-activate Instant Kill = a+b+x+y

+++++special moves
-rush         = QCF +a (ground)
-rising rush  = FDF +a (ground)
-diving rush  = QCF +a (air)

-floortrap    = QCB + y(ground)
-shadownet    = QCB + b(ground or air)

-tornado kick      = QCB + a(ground)
-air tornado kick  = QCB + a(air)

-Anti-air          = FDF + y(ground)
-anti-air heavy    = FDF + b(ground)

-far drill         = D,D,a(ground)
-closer drill      = HOLD D,a(air)

-projectile up     = QCF + y(ground)
-projectile down   = QCF + b(ground

-Parasite projectile    = QCF + x(ground)
--detonate              = QCF + x(anytime after successful infection)

+++++++Supers

+one bar
-Hounds            = 2x QCF + x(ground)

+two bar
-Sword Drop        = D,D,D, b(ground)

+3 bar
-Devour            = x,x,F,a,z

+Hyper Combo (1 bar each part)
-This combo is started during the heavy antiair attack
-part1             = a+x
-part2             = 2x QCF + z
-part3             = D,D,D, y

+Instant Kill
-activate by pressing abxy simultaneously
-Dark Ascenscion   = 2x QCF + y

+Whats left to do
-fix whatever bugs you point out for me
