[Statedef 10000]
anim = 10000
ID = 10000

;KEZqbgGtFNgݒ
;setting of Special Attack HitSpark
[State var,]
type = parentvarset
trigger1 = 1
var(50) = 0
;var(50) = 0:tGtFNg - full
;var(50) = 1:ꕔȗ- simplify

;KtCEtFCg{CXݒ
;setting of GunFlame Feint voice
[State var,]
type = parentvarset
trigger1 = 1
var(51) = 0
;var(51) = 0: - off
;var(51) = 1:L - on

;{CX{[
;voice volume adjustment
[State var, ]
type = parentvarset
trigger1 = 1
var(22) = 128
;var(22) = -255 ;ŏ - minimum
;var(22) =  128 ;ftHg - default value
;var(22) =  255 ;ő - maximum

































;艺͕ύXȂŉ
;Please don't change the under from this. 
[State var,]
type = Parentvarset
trigger1 = 1
var(59) = 1

[State power,]
type = powerset
trigger1 = time = 0
value = 0

[State var,]
type = parentvarset
trigger1 = parent,power != 0
trigger1 = NumPartner = 0 && NumEnemy = 1
trigger1 = RoundsExisted = 0 && RoundNo = 1
trigger1 = RoundState = [0,1]
var(58) = 1

[State var,]
type = parentvarset
trigger1 = NumPartner = 0 && NumEnemy = 1
var(57) = 1

[State ds, *]
type = DestroySelf
trigger1 = RoundState = 2

